It was the weirdest awakening ever. Did something go horribly wrong with Dr. Mrkva's hypnosis therapy? Were the intrepid investigators suspended in a realm of dreams and illusions? Everything seemed quite real in the bedroom, though. Sturdy beds with straw-filled mattresses, a single candle burning on a small table in the center of the room. The fellow investigators looked out over the rooftops of a strange town that clearly wasn't Prague. Some of the investigators had experienced bodily changes as well. Felex Jeremiah was ravenously hungry, but he could not see how this might be connected to his hairy and oversized feet. Franz Alter quickly noticed that he awas lacking his characteristic moustache, and that the world weighed so heavily on his shoulders. Many of his usual aches and pains had gone away, though. And where was Mackie?
The Intrepid Investigators found mush of their equipment, or rather artisanal copies of their equipment, in an adjacent room. Conversation and flute music was heard from down the stairs, and the entire building seemed to be some form of inn or hotel, but with a decidedly medieval look. As the investigators slowly walked down the stairs, they were greeted by the proprietor of the inn, a man named Aro, who merrily told the investigators that they had meal and board at the Red Rider Inn paid by a burgomeister named Edelard. Since the investigators were quite hungry, and especially Felix, they all sat down for a hearty meal accompanied by tankards of very good beer. There were at least some similarities to Prague!
As the Intrepid Investigators were finishing their meal, and with Felix orderings seconds, a bald man with a moustache approached the table together with what seemed like two bodyguards. He introduced himself as Edelard, the burgomeister or mayor of Libuse. He could not at all explain how the investigators had ended up in this strange place, but he did know that there was a key, the Key of Nefren, that in all likelihood would allow the investigators to return to their own plane of existence. The thing was that the key was the forgotten passageways underneath Castle Imbril, where the wicked Countess Josina held court. Burgomeister Edelard did, however, have an old map of the passageways, including what he claimed to be a secret and hopefully forgotten side entrance. He could also tell the investigators about the strange place they had ended up in:
Edelard the Bold (or Bald, since he keeps his head shaved).
Libuse is a very old city, older than the
Brotherhood of Naar, but not as old as Viktra. There have been many dwellings
on this spot, and the tunnels and passageways under the city are numerous,
especially under Castle Imbril, which is overlooking Libuse from Imbril Hill.
Libuse is ruled by the elderly Countess Josina, and she is known to be a
particularly cruel ruler. However, she tends to focus on her fiefdom, The
County of Carrelon and Lake. Everyday affairs of Libuse are usually run by the
mayor, This county is part of a loose confederation of small fiefs, kingdoms,
and principalities known as the Iron Circle, which is ruled by the High King in
Dragonport.
If one goes north, a traveler will eventually reach the warm shores of the Inner Sea. To the east lies the great kingdom of Belrovia, while beyond the Western Mountains there are vast plains, and beyond them the archenemy of Belrovia, the cruel Principality of Herghest. South lie most of the small kingdoms of the Iron Circle, and beyond those can be found the chilly Anculian Sea. There are several seafaring realms beyond that sea along a temperate coastline.
The High King Carol
in Dragonport is, however, dying. He seems to have been unwell for a long time,
but this is the end. There is unrest throughout the realm, and both hostile
tribesmen and strange beasts are flocking around the western borderlands.
Libuse is awash in rumors, one more fantastic than the other: it is for example said that the great priest Silvander will be visiting Libuse this fall. It is also said that tunnels in the abandoned dwarven mines have collapsed, opening a passage to forgotten treasures. Another rumor concerns the champion knight Sir Sebastian, who is said to be assembling a group of intrepid warriors to rid Libuse of the orcish bandits that are infesting the woods south of the town.